Ever since the Snake first talked Eve into tasting the apple, the con artist has been practicing his art; the art of confidence. Confidence is the key, because once you gain people's confidence you can manipulated them. In con artists' parlance, that person becomes a mark--also known as a sucker, dupe, john, green, and rube…ready to be played in a confidence game, big or small. In Genesis, the Snake was practicing what is known as a short con--a confidence game where the con artist only comes into contact with the mark once. A con game that requires the con artist and mark to come into contact more than once is known as the long con.
In the modern era, traditional distinctions like these are increasingly out of date, because most scams and cons take place without any contact with the mark whatsoever. Email, telemarketing, and even text-messaging are the media though which con artists mainly practice today, but many of the con games they employ are simply variations of themes established long ago.
Joel Levy, The Scam Handbook, 2004
In the modern era, traditional distinctions like these are increasingly out of date, because most scams and cons take place without any contact with the mark whatsoever. Email, telemarketing, and even text-messaging are the media though which con artists mainly practice today, but many of the con games they employ are simply variations of themes established long ago.
Joel Levy, The Scam Handbook, 2004
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