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Wednesday, May 5, 2021

The Problem With The Fantasy Genre

     Fantasy, I'm convinced, is the genre that's constantly waiting for you to let down your guard, and pull the rug from under your feet without any warning.

     On the face of it, I should have no problem with fantasy. I am, after all, a fan of science fiction, someone who grew up reading comic books filled with fantastic, amazing tales of people who can do things far outside the reach of mortal men, whether it's flying faster than speeding bullets or shambling through the world as an undead monster seemingly unable to remain six feet under. Surely superheroes and science fiction are fantasies? If I can accept them easily enough, why do I have such a problem with the fantasy genre?

     The trouble, I suspect, is in the world-building aspect of each genre. Superheroes, for the most part, exist in worlds that are intentionally meant to mirror our own, with the differences becoming part of the story and out in the open. The same applies to much of science fiction; although the far future may be filled with inventions and ideas that don't exist in our world. They too have to be specifically mentioned in order for them to exist and matter. There's a sense that forewarned is forearmed.

     In fantasy, I can assume that all bets are off. Fantasy stories tend to take place in worlds that are like ours, but not ours, where countries have different names, and magic--something that purposefully defies categorization, and thus threatens deus ex machina [contrived, last minute] twists and resolutions--is witnessed and wielded without a shrug. As much as I appreciate imagination, there's something about fantasy that feels too far removed from the world in which I live.

Graeme McMillan, "Fantasy Genre," entertainment.time.com, April 5, 2013 

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